﻿using Super_Management_Mayhem.Content.Animations;
using Super_Management_Mayhem.Content.Spritesheet;
using Transformable_Engine_v2.Engine.Animation.FrameAnimation;
using Transformable_Engine_v2.Engine.GameObjects.Containers;

namespace Super_Management_Mayhem.Screens.Playing.Items
{
    public class WarpTarget : Container
    {
        public override void LoadContent()
        {
            var item = new ImageContainer
                {
                    Sprite = ItemSheet.GetSprite(ItemSheet.WarpTarget.Target0)
                };
            item.AddAnimations(new FrameAnimation(new WarpTargetAnimation()));

            AddChildren(item);

            base.LoadContent();
        }
    }
}